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Guest Post: Community and Civic Engagement in Museum Programs

Museum 2.0

Visitors bond and bridge through participatory experiences at MAH. To apply the results of my analysis to produce a community-driven program design specifically for implementation at the Santa Cruz Museum of Art & History (the MAH). You can download and read the full version of my thesis here.

Museum 49
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Gender Differences in Participation: The Pocket Museum Example

Museum 2.0

This simple participatory project invites visitors to contribute their own small objects in little alcoves in our bathrooms. We have seven participatory elements in our current exhibitions on three floors, ranging from voting to talkback walls to an in-depth "make a memory jar" craft activity. and I hope you share them in the comments.

Museum 47
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Reflections on a Weekend with Ze Frank and His Online Community

Museum 2.0

Then again, Saturday was hardly normal at the Santa Cruz Museum of Art & History. This past weekend, in conjunction with our exhibition about Ze Frank's current participatory project, A Show , we hosted " Ze Frank Weekend "--a quickie summer camp of workshops, activities, presentations, and lots of hugging.

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Museum Photo Policies Should Be as Open as Possible

Museum 2.0

While the majority of experience-based museums like children's and science museums have unrestricted noncommercial photography policies, many collections-based art and history museums continue to maintain highly restrictive photo policies. And I think the fourth and fifth are bizarre and ungenerous to visitors.

Museum 54
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Break the Bias: Changing the Game for Girls & Women

Saleforce Nonprofit

In partnership with women’s rights funds, sport for development organizations and feminist sport activists, Women Win launched the ONSIDE Fund — a participatory grantmaking mechanism that rapidly mobilises unrestricted resources for girls and young women-led organisations and groups through a pooled fund. and globally.

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Does Your Museum Need its Own Social Network? Case Study and Discussion

Museum 2.0

Particularly for children's museums, protecting users in a museum-controlled space is a premium. For example, consider Tree of Promise , a private social network created and managed by the Indianapolis Children's Museum. It is an integral part of a new permanent exhibition, The Power of Children. Some reasons include.

Museum 20
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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

We don't have the same limitations when designing talkback stations and other physical platforms for conversation, but that doesn't mean we shouldn't intentionally design the conversational tools offered. This is the opposite situation of the previous design goal, one typical in science and children's museums.

Design 31