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What I Learned from Beck (the rock star) about Participatory Arts

Museum 2.0

In his thoughtful preface to this project, I reconnected with five lessons I''ve learned from participatory projects in museums and cultural sites. If there are museum objects and visitors'' objects on display together, all should be afforded the same level of exhibit design, labels, etc. Constrain the input, free the output.

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Guest Post: Restoration Artwork

Museum 2.0

George Scheer is the director and co-founder of Elsewhere Collective, a fascinating "living museum" in a former thrift store in Greensboro, NC. In this post, George grapples with the challenges of balancing the care for a museum collection with that of contemporary artists-in-residence who are constantly reinterpreting it.

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Four Models for Active User Engagement, by Nina Simon

Beth's Blog: How Nonprofits Can Use Social Media

Nina has written a fantastic book engagement called The Participatory Museum. Most of my work involves museums, but these categories can be useful in any project that involves user participation. They have some influence over the direction of the project but don’t steer it themselves. Wiki users are often collaborators.

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OdysseyWorks: An Empathy-Based Approach to Making Art

Museum 2.0

OdysseyWorks is a collective that makes immersive art experiences for one person at a time. OdysseyWorks' projects get to the heart of the fiercest debates in the arts today. Is it elitist to present art that may be dislocating or foreign? You have to generalize. But what if you only had an audience of one?

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Free Webinar 1/8: Leveraging Social Media to Engage and Inspire Your Alumni Network

Beth's Blog: How Nonprofits Can Use Social Media

One of the themes I’m going to discuss is the Art and Science of Engagement. The art part includes all the ways nonprofits and schools can engage and connect with alumni of their programs through social channels. Understanding audience motivation and peer influences. Micro conversions or steps. A way to track process.

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What Cross-Platform Gaming is Doing for Books. and Can Do for Museums

Museum 2.0

This problem is analagous to the repeat visit problem for museums. Museum visits, like book reading, can be an intense and wonderful experience. But is one museum visit enough to compel a second visit? How do you encourage visitors to have a sense of pervasive experience with the museum? But the approach is valuable.

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Hackerspaces: DIY Science Centers for Adults

Museum 2.0

Like many people who've worked in science centers and interactive experience museums, I've always been perplexed by the fact that hands-on workshop audiences top out around age 14. They are more than just workshop spaces--they are member institutions, like museums. Isn't this one of our dreams for museums?

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