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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Teens are a known (and somewhat controllable) entity. The first of these reasons is practical.

Teen 24
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The Art of Relevance Sneak Peek: Part Ex-Con, Part Farmer, Part Queen

Museum 2.0

FoodWhat's staff and teens have taught me a lot about what it really means to be relevant to people who are often overlooked or ignored. FoodWhat empowers teens to change their lives through farming and food justice. When Doron visits schools to invite teens to apply for FoodWhat, he gives a five-minute pitch on their terms.

Teen 25
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Sheroes You Should Know: Inspiring Stories for #WomensHistoryMonth

EveryAction

Whether quietly spearheading some of the world's most groundbreaking scientific and medical research or not-so-quietly leading revolutions on the battlefield, our history is ripe with stories of ferocious, adventurous, enlightened, and persistent women. Shero Thought Leaders. Roxane Gay. Anika Rahman. Groups like the Lady Parts Justice , Ms.

Story 133
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When in Your Life Were You Most Afraid to Talk to Strangers?

Museum 2.0

They exploded, speaking all in one voice: "I don't even like ordering food in a restaurant." "I While they had mostly developed performative approaches to the task, by the end, they were more interested in developing listening approaches - for example, constructing a "tell me a story" booth.

Life 21
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Hospital Volunteering: 3 Things You Didn't Know & How the Web Can Help

Have Fun - Do Good

Hospitals need to supplement the traditional "pink lady," with volunteer opportunities for teens, baby boomers, and people in their 20s, 30s, 40s. Recognition (i.e.posting stories about volunteers online). If you don't find a way to use episodic volunteers in today's volunteer environment, you're never going to be able to continue on.'

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Take a Side Trip to the Denver Art Museum

Museum 2.0

Side Trip is an immersive environment full of interactive experiences that let visitors share their own stories of the 1960s, make their own rock posters, and explore the music and vibe of the time. There are two aspects of Side Trip that really stand out: the immersive environment and the design of the interactives.

Denver 21
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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

Answers will differ depending on who's asking, but they are also influenced by the designed environment in which questions are asked. The outcome of our conversations is dependent on the diversity of designed environments in which they occur. "Where were you last night?" If someone asked you that question, how would you answer?

Design 31