Remove Environment Remove Influence Remove Museum Remove Structure
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Guest Post: Restoration Artwork

Museum 2.0

George Scheer is the director and co-founder of Elsewhere Collective, a fascinating "living museum" in a former thrift store in Greensboro, NC. In this post, George grapples with the challenges of balancing the care for a museum collection with that of contemporary artists-in-residence who are constantly reinterpreting it.

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Four Models for Active User Engagement, by Nina Simon

Beth's Blog: How Nonprofits Can Use Social Media

Nina has written a fantastic book engagement called The Participatory Museum. Most of my work involves museums, but these categories can be useful in any project that involves user participation. What do these categories look like outside of the science environment? I've purchase a two copies, one for me and one to give away.

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What Cross-Platform Gaming is Doing for Books. and Can Do for Museums

Museum 2.0

A few weeks ago, I learned about Scholastic Books' new series, The 39 Clues , which ties together a ten-book mystery with an online gaming environment. This problem is analagous to the repeat visit problem for museums. Museum visits, like book reading, can be an intense and wonderful experience. But the Times missed the boat.

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What Makes an Innovative Idea Actionable?

Museum 2.0

My goals are two-fold: to develop a dynamic, creative, social platform for my community and to distribute its successful elements to other civic learning institutions (museums, libraries, community centers). There's a whole section of this blog called Unusual Projects and Influences. Louis were quick to add, 'It's not a museum.'

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Hackerspaces: DIY Science Centers for Adults

Museum 2.0

Like many people who've worked in science centers and interactive experience museums, I've always been perplexed by the fact that hands-on workshop audiences top out around age 14. They are more than just workshop spaces--they are member institutions, like museums. Isn't this one of our dreams for museums?

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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

Answers will differ depending on who's asking, but they are also influenced by the designed environment in which questions are asked. The outcome of our conversations is dependent on the diversity of designed environments in which they occur. "Where were you last night?" If someone asked you that question, how would you answer?

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Gaming the Talkback Experience with the Signtific What If? Machine

Museum 2.0

The thing that excites me about this is not the opportunity to use all the weird-colored cardstock hanging around the supply cabinets of most museums. In museums, we are often struggling to find deeper ways to encourage people to engage with each others' opinions and to learn collaboratively and relationally.

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