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Guest Post: A New Role for Science Museums--Playground for Scientists

Museum 2.0

One of the greatest gifts of my babymoon is the opportunity to share the Museum 2.0 First up is Beck Tench, a "simplifier, illustrator, story teller, and technologist" working at the Museum of Life & Science in Durham, NC. As a person who works for a science museum, I work in an environment that supports play.

Museum 51
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Metaverse Museum? Guest Post on Second Life and Museums by Sibley Verbeck

Museum 2.0

In January, I interviewed Sibley about the potential use of virtual worlds and Second Life by museums, but in the four months since then, the virtual world platform--and the hype around it--has exploded. It seems that Second Life is both the closest and farthest thing from many museum professionals' minds. Collaborative Experience.

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The Tech Virtual Museum Workshop launches today!

Museum 2.0

This is not an analytical post (primarily); it's an announcement and invitation to join the new project I've been working on with The Tech Museum of Innovation in San Jose, CA. But this is not just for The Tech; our grant mandates that this project be a service to the museum community at large. A contractor, Involve Inc.,

Museum 20
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The Birth of a Field: Digital Media and Learning

Beth's Blog: How Nonprofits Can Use Social Media

That's my avatar, I'm live blogging from Second Life. This morning I attended the MacArthur Foundation Digital Learning briefing that was taking place at the Natural History Museum in NYC. It was the ultimate digital media multi-tasking experience. It was the ultimate digital media multi-tasking experience. local time).

Digital 50
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Event Announcement: The Tech Virtual's First Exhibition opens June 4!

Museum 2.0

The exhibition I'm curating for The Tech Museum of Innovation is opening and we are hosting a summit on June 4 (in real life and in Second Life ) for museum professionals to discuss the process by which it was created. Can you really build eight interactive exhibits based on virtual prototypes in two months without going insane?

Virtual 20
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(Not a) Game Friday: Virtual Worlds 101

Museum 2.0

Today, an interview with Sibley Verbeck (Hathor's his virtual name), founder/CEO of the Electric Sheep Company , which does experience design for real-world companies in virtual worlds including Second Life. Most museums already have websites. It’s a little disjointed, but the key points are: 1. Let’s start with the basics.

Virtual 20
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Good Sharing v. Bad Sharing

Museum 2.0

There have now been a couple comments on this blog to the effect of: "Visitors already create content in museums through their thoughts and social interactions." And so, informed by my experiences as a kindegardener, I humbly submit a couple good (and bad) points on sharing. Good sharing point 1: Encourage social interactions.

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