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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

The speakers for this panel include: Tracy Fullerton – Electronics Arts Game Innovation Lab. Trying to engaged the teen-to-twenty-something who normally may not use the research library. In painted wood and styrofoam, it was a masterful and whimsical refusal to answer that pesky question of whether games can be art.

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4 Important Membership Trends Every Museum Needs to Consider

Connection Cafe

The rise of mobile technology has also led to changes in consumer expectations and demands. 45% of Millennials said technology has made them more impatient than they were five years ago , and all consumers are demanding instant gratification through seamless consumer experiences, especially in the age of the smartphone.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

The speakers for this panel include: Tracy Fullerton - Electronics Arts Game Innovation Lab Ruth Cohen - American Museum of natural History Elaine Charnov - The NY Public Library Jason Eppink - Museum of the Moving Image Syed Salahuddin - Babycastles Elaine Cohen: The New York Public Library 100 Years of the flagship library in New York.

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Ten Things Nonprofits May Not Know About MySpace [But I Wish They Did]

Nonprofit Tech for Good

Famous on MySpace and to teens across the world, outside of MySpace they are hardly known. The mother from Missouri that pretended to be a teen boy and cyberbullied a young girl to the point where she committed suicide.Tragic yes, but MySpace’s fault? MySpace is primary used to participate in pop culture.

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Teenagers and Social Participation

Museum 2.0

I immediately flashed to my work with art museums and staff members' concerns that older, traditional audiences will shy away from social engagement in the galleries. Many teens love to perform for each other. First, teens often have incredibly tight social spheres. Second, teens today are incredibly aware of "stranger danger."

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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

Community First Program Design At the Santa Cruz Museum of Art & History , we've gravitated towards a "community first" program planning model. Here are two examples: Our Youth Programs Manager, Emily Hope Dobkin, wanted to find a way to support teens at the museum. But there was no such program focused on the arts.

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Pepsi Refresh Project: An Insider's View - Guest Post by Bonin Bough

Beth's Blog: How Nonprofits Can Use Social Media

million to the winning ideas across six categories, including: Health, Arts & Culture, Food & Shelter, The Planet, Neighborhoods and Education. Anyone can apply for a grant and the public decides who wins. Each month, Pepsi will award grants up to $1.3 The results so far have exceeded our expectations.

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