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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

I’m at the 2011 Games for Change conference today and live-blogging a few sessions! The speakers for this panel include: Tracy Fullerton – Electronics Arts Game Innovation Lab. Ruth Cohen – American Museum of natural History. Find the Future: The Game. Elaine Charnov – The NY Public Library.

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Non-Fungible Fundraising: NFTs for Good

Whole Whale

New records for sales of the digital good seem to be reached each week with an upcoming sale of NFT artist Beeple’s ‘Everydays’ compilation went for $69 million in March, 2021 (source: The Verge ). NFTs are also called crypto collectibles, and are the digital assets that are used in the popular game CryptoKitties.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

NTEN's Amy Sample Ward shares from her experiences at the Games for Change Festival. I'm at the 2011 Games for Change conference today and live-blogging a few sessions! They thought, wouldn't it be interesting to create a game to get people in the library who may not have ever come?

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40+ Unforgettable Live Auction Items that Sell Well

Bloomerang

Concert tickets Buying concert tickets has become like a competitive sport, as passionate fans flood ticket platforms to see their favorite artist live. For example, if your town is known for gorgeous cherry blossom trees, offering paintings with these trees by a local artist can inspire bidding.

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Psst. Want an Internship?

Museum 2.0

It's my second week as the Executive Director at The Museum of Art & History in Santa Cruz, CA, and boy is my everything tired. And if this sounds too big, we have lots of more specific technology projects (point of sale, interactive staircase) you could get involved with. It could be a game show. It could be a game show.

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Feelings and Participation

Museum 2.0

We should see ourselves like those board games, where all the players have to work together to win. In this case, I find the most interesting ones to be made by artists. Sound is often a good surprise in spaces. The American Museum of Natural History had two wonderful moments happening this summer. That’s huge.

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Designing Interactives for Adults: Put Down the Dayglow

Museum 2.0

They're playing video games. We assume that adults don't want to do crafts or play games--that they want the "serious" stuff. We've been trying to actively combat this at The Museum of Art & History (MAH) in Santa Cruz. They're going to trivia night. And herein lies the self-fulfilling prophecy.