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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Why are teens over-represented in participatory projects?

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Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. Museums see open-ended self-expression as the be-all of participatory experiences. Why aren’t more museums designing highly constrained participatory platforms in which visitors contribute to collaborative projects?

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Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Museum 2.0

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. Museums see open-ended self-expression as the be-all of participatory experiences. Why aren’t more museums designing highly constrained participatory platforms in which visitors contribute to collaborative projects?

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Participatory Design Vs. Design for Participation: Exploring the Difference

Museum 2.0

Which of these descriptions exemplifies participatory museum practice? But the difference between the two examples teases out a problem in differentiating "participatory design" from "design for participation." In the first case, you are making the design process participatory. In the second, you make the product participatory.

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Teenagers and Social Participation

Museum 2.0

Last week, I gave a talk about participatory museum practice for a group of university students at UCSC. Teenagers are often the target for participatory endeavors, and they definitely have high interest in creative expression, personalizing museum experiences, and using interactive or technological tools as part of their visit.

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Henry Jenkins discusses participatory media in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

Henry Jenkins made his first official appearance in Second Life visiting the Teen version, known as the "Teen Grid," where the Global Kids Island is hosting an event, A World Fit for Children Festival. Technorati Tags: VECoP I'm hoping to get a chance to finish during some much needed down time.

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Trust Me, Know Me, Love Me: Trust in the Participatory Age

Museum 2.0

It makes us uncomfortable with opening museum content up to comment, tagging, and alterations by visitors. Museums aren't the only venues facing this question: news outlets, corporate brands, and educators are also grappling with the question of trust in the participatory age. Many of the teens write, "learn with us.