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Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. Museums see open-ended self-expression as the be-all of participatory experiences. Why aren’t more museums designing highly constrained participatory platforms in which visitors contribute to collaborative projects?

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Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Museum 2.0

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. Museums see open-ended self-expression as the be-all of participatory experiences. Why aren’t more museums designing highly constrained participatory platforms in which visitors contribute to collaborative projects?

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Teenagers and Social Participation

Museum 2.0

Last week, I gave a talk about participatory museum practice for a group of university students at UCSC. Teenagers are often the target for participatory endeavors, and they definitely have high interest in creative expression, personalizing museum experiences, and using interactive or technological tools as part of their visit.

Teen 49
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Henry Jenkins discusses participatory media in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

Henry Jenkins made his first official appearance in Second Life visiting the Teen version, known as the "Teen Grid," where the Global Kids Island is hosting an event, A World Fit for Children Festival. Technorati Tags: VECoP I'm hoping to get a chance to finish during some much needed down time.

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How Different Types of Museums Approach Participation

Museum 2.0

Recently, I was giving a presentation about participatory techniques at an art museum, when a staff member raised her hand and asked, "Did you have to look really hard to find examples from art museums? For this reason, I see history museums as best-suited for participatory projects that involve story-sharing and crowdsourced collecting (e.g.

Museum 29
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AAM Recap: Slides, Observations, and Object Fetishism

Museum 2.0

Visitor Co-Created Museum Experiences This session was a dream for me, one that brought together instigators of three participatory exhibit projects: MN150 (Kate Roberts), Click! In Children of the Lodz Ghetto, every data entry is verified by staff in a three-step process as well as reviewed and commented on by other users.

Slides 20
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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

This is the opposite situation of the previous design goal, one typical in science and children's museums. There was a wonderful example at the Ontario Science Center in their Hot Zone area, which features several voting and commenting kiosks popular with teens. What have you seen work well, and what have you seen fail?

Design 31