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A Crash Course in Design Thinking for Network Leadership Skills

Beth's Blog: How Nonprofits Can Use Social Media

Last month, I participated in a Design Thinking Lab with network leadership practitioners convened by the Leadership Learning Community. The session was an introduction to design thinking methods and to generate ideas for instructional modules for networked leadership development. That is not design thinking.

Design 105
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Basic Facilitation Techniques for Nonprofits

Beth's Blog: How Nonprofits Can Use Social Media

Over the last 25 years I’ve been doing training, I’ve learned different and applied different methods from either being a “student” in a training facilitated by someone using a method, being trained in the method, co-designing with others, and designing and facilitating my own sessions. Reflective Practice.

professionals

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12 Ways We Made our Santa Cruz Collects Exhibition Participatory

Museum 2.0

This exhibition represents a few big shifts for us: We used a more participatory design process. Our previous big exhibition, All You Need is Love, was highly participatory for visitors but minimally participatory in the development process. We focused more on design. A million thanks to them.

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The Johnny Cash Project: A Participatory Music Video That Sings

Museum 2.0

This question is a byproduct of the reality that most participatory projects have poorly articulated value. When a participatory activity is designed without a goal in mind, you end up with a bunch of undervalued stuff and nowhere to put it. The project is designed to scale. What's the "use" of visitors' comments?

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Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. Museums see open-ended self-expression as the be-all of participatory experiences. This is a problem for two reasons. Would you design an interactive exhibit that only 1% of visitors would want to use?

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Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Museum 2.0

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. Museums see open-ended self-expression as the be-all of participatory experiences. This is a problem for two reasons. Would you design an interactive exhibit that only 1% of visitors would want to use?

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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? The program operates like a camp that is co-led by the teens involved.

Teen 24