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4 Ways AI is the Next Big Game-Changer in Museum Membership & Attendance

Connection Cafe

Museums and nonprofits can also reap huge benefits from employing artificial intelligence, particularly in their membership and development departments. Nonprofits and museums depend on dedicated, but oftentimes limited, development staff to sift through countless prospects to determine which ones are priority.

Museum 29
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Second Life and Alzheimer's Exhibit Coming to Second Life

Beth's Blog: How Nonprofits Can Use Social Media

There is so much happening in Second Life with nonprofits, educational institutions, museums, and libraries that it is hard to keep up. There is also an interactive brain memory board. Machinima are movies filmed inside virtual worlds like Second Life. curator Shadow Fugazi put together a photo exhibition in Second Life.

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The Crumbling of Nonprofit Arts Organizations: What models will rise from the ashes?

Beth's Blog: How Nonprofits Can Use Social Media

With unemployment and cutback, for many a trip to the art museum can appear to be a luxury. The article includes a link to a google map where you can look at the economic impact in each state. In response, arts organizations are cutting staff, trimming budgets, canceling shows, shortening seasons or closing their doors.

Arts 59
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Repeat After Me: Modeling Multiple Visitation

Museum 2.0

Why don't people come back to museums? Why do we go to the same restaurants again and again, but not the same movies? When I worked at the Spy Museum, many visitors expressed a lack of desire to return not because the experience was dissatisfying, but because they'd experienced the whole story. Consider, for example, narrative.

Model 20
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Game Friday: Do Games Have to Be Fun To Be Good?

Museum 2.0

Ian comments: Very few video games set out to tackle mundane applications akin to the home movie or the airplane safety video. I was struck, reading these articles about games, by the idea that introducing games, or comics, into the museum experience does not necessarily imply dumbing down or funning up the experience.

Game 20
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Game Friday: Will Wright, the God Game, and Story

Museum 2.0

Movies are primarily visual, games are primarily interactive, so whenever we take control away from player at all we are taking away the most important thing about games. The circuit in our brain that makes stories appealing to us is empathy. Movie: What’s going to happen next. Like going to a theater and showing a blank screen.

Game 20
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Listening in Multiple Directions: The Value of Tracking

Museum 2.0

At any given time, do you know: how many visitors are in your museum? how many members are in your museum? Shockingly, for many museums, large and small, the answer to these questions is no. The store and the museum entrance are strangers. In Macy's or at the movie theater, I'm just a credit card.

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