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Sustaining Innovation Part 3: Interview With Sarah Schultz of the Walker Art Center

Museum 2.0

This post features an interview with Sarah Schultz, a museum staffer at one of the institutions Light profiled in the book (the Walker Art Center). Sarah has worked at the Walker since 1992 and is currently the Director of Education and Community Programs. In the 1990s, we decided we wanted to engage a teen audience.

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Authenticity and Demystifying the Artistic Process: Walker Art Center Blogs - Part 2

Beth's Blog: How Nonprofits Can Use Social Media

And, for a museum that is presenting contemporary art -- anything that helps us demystify the artistic process and better understand the art is, in my opinion, a good thing. This Walker Blog let's us peer into the inner workings of the art institution. it allows the public to see what goes into making an art center.

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Traveling Postcards: Interview with Founder, Caroline Lovell

Have Fun - Do Good

Hundreds of unique, hand-made art postcards, containing words of compassion and solidarity are hand delivered to individuals and communities all over the world, bringing connection, hope, visibility and voice to women and girls whose lives have suffered from isolation, violence or repression. Each card is a piece of art in my mind.

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ISO Understanding: Rethinking Art Museum Labels

Museum 2.0

But I’d been scribbling notes for an art museum label post for awhile, and then yesterday, the NY Times had a review of a new show at MOMA, Comic Abstraction. And it ended with this: No wonder it [MOMA] ends up showing shallow, label-dependent art rather than work that offers deeper, more contradictory encounters. The review was harsh.

Arts 30
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Temple Contemporary and the Puzzle of Sharing Powerful Processes

Museum 2.0

The chairs were cast-off art, reclaimed as art, available for people to take off the hooks and use. They were there for artist talks. What kind of an art institution is this? It encourages process-driven performances and art projects. It takes the kind of risks that a university art gallery should take.

Process 20
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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

The speakers for this panel include: Tracy Fullerton – Electronics Arts Game Innovation Lab. Trying to engaged the teen-to-twenty-something who normally may not use the research library. For years we have been producing digital media to fulfill our mission of educating the public about science and history.

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Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

For the first time, this year's Games for Change Festival created an opportunity for producers of games in development to get live feedback from leading game designers, educators, and funders on the main stage. Ludwig is a game aimed at educators and students alike. THE BOTTOM LINE.

Game 81