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Google+, QR Codes and Second Life?

Care2

Memories came flooding back from January 2007 RootsCamp where a cadre of attendees were chanting “Second Life!” ” and holding up their open hands to replicate the Second Life logo. At the time no one could stop talking about the one nonprofit that had raised significant money on Second Life.

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A few Second Life Tidbits

Beth's Blog: How Nonprofits Can Use Social Media

Alexandra Samuel from Social Signals starts off 2007 with several announcements related to Second Life - the addition of a virtual worlds manager and an Open house in Second Life later on today. There is also a post titled " Seven Reasons Why You Should Consider Second Life.

professionals

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Technology Hype Cycle from Gartner

Beth's Blog: How Nonprofits Can Use Social Media

cc "BY" license Photo by Cosmic Spanner What we're witnessing with the hype and anti-hype or schmype swirling around Web2.0 "Technology Trigger" The first phase of a Hype Cycle is the "technology trigger" or breakthrough, product launch or other event that generates significant press and interest.

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Henry Jenkins discusses participatory media in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

Henry Jenkins made his first official appearance in Second Life visiting the Teen version, known as the "Teen Grid," where the Global Kids Island is hosting an event, A World Fit for Children Festival. So, I asked, "There has been a lot of criticism about Second Life lately, do you think we're wasting our time and money?

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Your Questions about Second Life?

Museum 2.0

When Sibley decided to start a Second Life -focused business last year, I thought he was nuts. Well, a year, 40 employees, awesome projects, and a whole lot of hype later, I've been converted. I now believe in Second Life, not as a game environment, but as a new platform for social interactions with people, objects, and ideas.

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Metaverse Museum? Guest Post on Second Life and Museums by Sibley Verbeck

Museum 2.0

In January, I interviewed Sibley about the potential use of virtual worlds and Second Life by museums, but in the four months since then, the virtual world platform--and the hype around it--has exploded. It seems that Second Life is both the closest and farthest thing from many museum professionals' minds.

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Live Blog Post from MacArthur Foundation: Virtual World Event on Philanthropy

Beth's Blog: How Nonprofits Can Use Social Media

MacArthur Foundation hosted its first discussion in Second Life to explore the role that philanthropy might play in virtual worlds. We're trying a year of conversation about how to enter the culture in Second Life and the role of philanthropy. " Linden: Second Life is a world being built by the people in it.

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