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Gamification vs Game-Based eLearning: Do You know the Difference?

Gyrus

Gamification is not a game and does not imply that learners will be playing video games and learn through it. Gamification is the technique of using game elements and mechanics in the learning environment. Let’s take a very simple example to understand how it exactly engages the learning audience.

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The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

Editor's Note: This blog was originally published in eLearning Industry in May 2016, and has been reproduced here with permission. It is redefining workforce learning methods and tools, allowing organizations to nurture their talent in the most effective way.

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Mobile Learning – Is it Finally Viable?

Gyrus

With the only resolution to this issue being to schedule yearly training meetings/events, or requiring intensive eLearnings where the floating personnel is not only taken away from their work, but they are often participating with varied levels of attention and an abundance of distractions.

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What’s A Learning Experience Platform? The Essential Guide

Forj

These platforms remove the onus of designing each individual experience from the shoulders of the association— your team— and instead give learners agency to do so themselves. What are the main learning experience platform features? On the other hand, LXPs are: Focused on personalized learning experiences. Driven by the learner.

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Creating a Culture of Continuous Learning

Gyrus

The best way to ready ourselves for this shifting environment is Continuous Learning. Continuous learning is an established persistent learning process, designed for bolstering the knowledge and skills of your workforce over time, and presents itself in many forms.

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What Pokémon Go Means to the Learning Industry

Gyrus

So, how can this apply to the corporate learning environment? Pokémon Go is great as it is, however, the possibilities of new and more enthralling mLearnings are a real game changer for the learning industry. Gamification. Pokémon Go is an incredible study on gamification.

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PowerMyLearning: Free Online Education Games and Videos for Nonprofits and Libraries

Tech Soup

CFY was founded by Elisabeth Stock in 1999 with the mission of helping low-income students do better in school by improving their learning environments at home. Since then, the organization has partnered with hundreds of schools and provided digital learning resources to 50,000 families in five cities.

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