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Design for active learning: Tips for nonprofit facilitators

Charity Village

To start designing for active learning, consider your session as an opportunity for you to share what you know with participants but also a chance for them to share what they know with each other. In active learning environments we aim to bring everyone’s experience and knowledge into the room, not just the facilitator’s.

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Flexible Space: The Secret To Designing Powerful Training

Beth's Blog: How Nonprofits Can Use Social Media

I’ll be sharing my best tips and secrets for designing and delivering training for nonprofit professionals that get results. And, if you are attending NTEN’s Nonprofit Technology in March, join me, John Kenyon, Andrea Barry, and Cindy Leonard for a session on designing effective technology training.

Training 123
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How to Design an Effective Nonprofit Staff Retreat: A Lesson from Life

Beth's Blog: How Nonprofits Can Use Social Media

Designing the meeting so it is effective and encourages team-building can be tricky. How to Design an Effective Staff Retreat: A Lesson from Life – Guest Post by Karen Axelson from ETR. The planners of this event offered some valuable lessons for any organization on how to design effective and engaging retreats.

Design 90
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How To Think Like An Instructional Designer for Your Nonprofit Trainings

Beth's Blog: How Nonprofits Can Use Social Media

I’ll be sharing my best tips and secrets for designing and delivering training for nonprofit professionals that get results. And, if you are attending NTEN’s Nonprofit Technology in March, join me, John Kenyon, Andrea Barry, and Cindy Leonard for a session on designing effective technology training.

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How to Keep Donors Engaged Using Emerging Technologies

Cloud 4 Good

Pencils of Promise (PoP) was founded in October 2008 to help build safe and healthy learning environments for young children worldwide. A unique NFT will be designed by an artist and auctioned off during the event, with proceeds donated through the auction directly supporting the organization.

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Developing staff technology skills in your nonprofit

NTEN

Match the learning environment as closely as possible to the environment where people must apply the skill. Design training carefully, verify it’s working, and make it a norm in your organization.

Skills 88
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Gamification vs Game-Based eLearning: Do You know the Difference?

Gyrus

Gamification is not a game and does not imply that learners will be playing video games and learn through it. Gamification is the technique of using game elements and mechanics in the learning environment. Let’s take a very simple example to understand how it exactly engages the learning audience.