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Teenagers, Space-Makers, and Scaling Up to Change the World

Museum 2.0

This week, my colleague Emily Hope Dobkin has a beautiful guest post on the Incluseum blog about the Subjects to Change teen program that Emily runs at the Santa Cruz Museum of Art & History. Subjects to Change is an unusual museum program in that it explicitly focuses on empowering teens as community leaders.

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Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

By Jeff Ramos, Community and Content Manager, Games for Change. For the first time, this year's Games for Change Festival created an opportunity for producers of games in development to get live feedback from leading game designers, educators, and funders on the main stage. Like many transmedia projects, SOS_Slaves is ambitious.

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Apps for Youth, By Youth

Tech Soup

As part of the Transforming Communities project, we had the opportunity to explore apps targeted toward youth as well as apps developed by youth. Transforming Communities is a Microsoft-funded initiative that builds on what TechSoup and Microsoft already learned through the first App It Up project.

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Fostering Innovation and Creativity in Youth Through App Development

Tech Soup

awareness and skills development in children, teens, and young adults. Apps for Good "is an award-winning course where young people learn to create imaginative mobile apps that change their world." Forage Oakland project. greater access for youth and foster empowerment through skills. technological solution.

Develop 59
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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

Once we've identified assets and needs, we seek out collaborators and project ideas. We never start with the project idea and parachute in. We start with the community and build to projects. Here are two examples: Our Youth Programs Manager, Emily Hope Dobkin, wanted to find a way to support teens at the museum.

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3 Ways Your Creative Can Move Your Social Movement Forward

Connection Cafe

The behavior of people is hard to change and can take time – usually more time than you’d like. Take the UNICEF Tap Project , for example. With leveling statements, however, the donor can easily identify with someone who is affected by the issue, which is much more impactful in terms of changing interest into action.

Teen 20
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Igniting the 15NTC stage at lightning speed

NTEN

If we really want to unleash the full power of social networks and online fundraising to advance change, we need to do more. Transcending "Social:" Visibility and Empowerment In An Uber-Mega-Meta Self-Conscious Age Speaker: Jianda Johnson, Business and Resource Development Specialist, Guadalupe Montessori School. We need to go deeper.

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