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Are You One of the 25%?

Gyrus

Learning Management Systems (LMS) must evolve as the dynamic learning environment of its users change. For example, learning no longer only takes place in classrooms, it happens online, in social settings, and on mobile devices: virtually everywhere. Functions.

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What Makes Social Learning so Interesting?

Gyrus

Social learning, relied solely on what one could obtain in a classroom setting, working with direct peers, or what could be conveyed back in forth on a phone. Social Learning can best be defined as working with others to understand ideas, concepts, and procedures. Those days are now extraordinarily a thing of the past.

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Nonprofits Who are Making A Difference Through Play

Beth's Blog: How Nonprofits Can Use Social Media

Note from Beth: I’ve been a fan of the Games for Change Festival since I first attended in 2006. GlassLab ( [link] ) explores the potential for existing, commercially successful digital games to serve both as potent learning environments and real-time assessments of student learning. In Education. Around Gender.

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New Models for Children's Museums: Wired Classrooms?

Museum 2.0

There’s a thriving debate about the role computers should play in children’s museums, with many professionals sounding the alarm about the negative impact of exchanging screen time for tactile environments. To many of these folks, Bob's wired classrooms seem threatening. I didn't think this was an issue until I met Bob.

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Games for Change 2007: Funders Perspective Panel

Beth's Blog: How Nonprofits Can Use Social Media

Mentioned recent studies about taking laptops out of the classroom and there is a problem with using old metrics and it is important to look for new metrics and rethink learning environments in general. New learning environment puts games at the center. It is a new form of teaching, not just skill-based learning.

Game 50
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The Birth of a Field: Digital Media and Learning

Beth's Blog: How Nonprofits Can Use Social Media

"As a blogger, one issue is 'who is reading?' The environment for learning is no longer in the classroom and its online, and outside of school. MacArthur wants to know: How is digital media changing the way that children learn and develop and what are the implications? It isn't entertainment.

Digital 50