Remove Arts Remove Audience Remove New York Remove Teen
article thumbnail

Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

The speakers for this panel include: Tracy Fullerton – Electronics Arts Game Innovation Lab. Elaine Cohen: The New York Public Library. 100 Years of the flagship library in New York. Trying to engaged the teen-to-twenty-something who normally may not use the research library.

Game 140
article thumbnail

Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

The speakers for this panel include: Tracy Fullerton - Electronics Arts Game Innovation Lab Ruth Cohen - American Museum of natural History Elaine Charnov - The NY Public Library Jason Eppink - Museum of the Moving Image Syed Salahuddin - Babycastles Elaine Cohen: The New York Public Library 100 Years of the flagship library in New York.

Game 52
professionals

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

This " Demo Spotlight " highlighted six upcoming games to present their work in front of a stellar jury: Frank Lantz of Zynga New York and NYU, Ken Perlin of the Games for Learning Institute , and Connie Yowell from the MacArthur Foundation. Make sure the game is targeted to the right audiences. SOS_SLAVES.

Game 81
article thumbnail

Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

This technique was used in the Slavery in New York exhibition at the New-York Historical Society and continues in the popular StoryCorps project. If you feel that your audience needs monitoring or social support, position the talkback stations in open settings.

Design 31
article thumbnail

New Models for Community Partnerships: Museums Hosting Meetups

Museum 2.0

If museums get involved in these online-offline partnerships, we can bring new audiences through our doors, familiarize them with museum-going in a comfortable way, and reap the benefits of their online musings about their real-life experiences. Audience Development These events bring in new audiences in a comfortable context.

Museum 22
article thumbnail

How They Did It: LWB Wins Facebook Causes Giving Challenge - Online Fundraising, Advocacy, and Social Media - frogloop

Care2

You have to try and attract new people to Facebook and your Cause. The last two weeks of the contest, Amy and 10 others worked 8-10 hours a day blogging, emailing supporters, making phone calls, and recruiting teens and college students to help them towards gathering donations for the Cause. Oh the hours!!

Causes 38
article thumbnail

How They Did It: LWB Wins Facebook Causes Giving Challenge - Online Fundraising, Advocacy, and Social Media - frogloop

Care2

You have to try and attract new people to Facebook and your Cause. The last two weeks of the contest, Amy and 10 others worked 8-10 hours a day blogging, emailing supporters, making phone calls, and recruiting teens and college students to help them towards gathering donations for the Cause. Oh the hours!!

Causes 38