Remove Artist Remove Design Remove Interaction Remove Teen
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HOW TO: Get Your Nonprofit Started on Snapchat

Nonprofit Tech for Good

Launched in 2011, Snapchat is an image and video messaging app that is very popular with tweens and teens and increasingly Millennials and Gen Xers. In fact, Snapchat is giving rise to anew type of artist – the Snapchat artist. Add Friends and learn Friend Emojis.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Trying to engaged the teen-to-twenty-something who normally may not use the research library. Learning Science by Design. Within our exhibitions, we have a focus on creating very dynamic, interactive opportunities. There were pregame efforts, during the night, and post-event where people joined up and have continued networking.

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Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. Would you design an interactive exhibit that only 1% of visitors would want to use? Visitors are not building exhibits from scratch or designing their own science experiments. Consider a mural. It’s like cooking.

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Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Museum 2.0

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. Would you design an interactive exhibit that only 1% of visitors would want to use? Visitors are not building exhibits from scratch or designing their own science experiments. Consider a mural. It’s like cooking.

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Year Three as a Museum Director. Thrived.

Museum 2.0

Over the past three years, we''ve tripled our attendance, doubled our budget, and, most importantly, established deep and diverse relationships with community members, artists, and organizations across Santa Cruz County. I firmly believe that a community-engaged museum is a web of interactions. In the meantime, here are some.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

Trying to engaged the teen-to-twenty-something who normally may not use the research library. Learning Science by Design The opportunities for engagement now include exhibitions, digital space, and education. Within our exhibitions, we have a focus on creating very dynamic, interactive opportunities.

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ISO Understanding: Rethinking Art Museum Labels

Museum 2.0

The collection is disaggregated, grouped by floor (Painting and Sculpture 1) rather than artist, movement, time period, or geography. Most featured Name of Artist, Name of Piece, Year of Execution, Materials. How long did it take this artist to make this piece? Did the artist like it? Did the artist like it?

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