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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Ruth Cohen – American Museum of natural History. Elaine Charnov – The NY Public Library. Jason Eppink – Museum of the Moving Image. Elaine Cohen: The New York Public Library. 100 Years of the flagship library in New York. Ruth Cohen – American Museum of natural History.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

The speakers for this panel include: Tracy Fullerton - Electronics Arts Game Innovation Lab Ruth Cohen - American Museum of natural History Elaine Charnov - The NY Public Library Jason Eppink - Museum of the Moving Image Syed Salahuddin - Babycastles Elaine Cohen: The New York Public Library 100 Years of the flagship library in New York.

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New Models for Community Partnerships: Museums Hosting Meetups

Museum 2.0

I've long believed that museums have a special opportunity to support the community spirit of Web 2.0 as physical analogs to virtual community platforms. This month brings three examples of museums hosting meetups for online communities: On 8.6.08, the Computer History Museum (Silicon Valley, CA) hosted a Yelp!

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NPTechTag Roundup: Election Debriefs and Wikis in Your Kitchen!

Beth's Blog: How Nonprofits Can Use Social Media

It will be interesting to see if this advice holds true for the voters of the future based on Dannah Boyd's post " What i mean when i say "email is dead" in reference to teens. Meanwhile, library geeks are talking about tagging. "Do young people have email accounts? Do they login to them semi-regularly?

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AAM Recap: Slides, Observations, and Object Fetishism

Museum 2.0

I just returned from the American Association of Museums (AAM) annual meeting in Philadelphia. I led two sessions, one on visitor co-created museum experiences, and the other on design inspirations from outside museums. In both MN150 and Tech Virtual, it led to us being more dynamic and flexible in our production of exhibits.

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The Birth of a Field: Digital Media and Learning

Beth's Blog: How Nonprofits Can Use Social Media

This morning I attended the MacArthur Foundation Digital Learning briefing that was taking place at the Natural History Museum in NYC. "We are in a moment of time where 57% of teens produce and share media. Young people have access to computers in schools and libraries, but there is a difference in the quality of experience.

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Don't Talk to Strangers? Safety 2.0

Museum 2.0

The recent flurry of restrictions that has sent teens fleeing? into the museum is the potential to encourage more positive in-museum interactions among strangers. I want in-person museum experiences to be more like experiences on social sites like Flickr, where strangers connect and form relationships around content.

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