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Metaverse Museum? Guest Post on Second Life and Museums by Sibley Verbeck

Museum 2.0

In January, I interviewed Sibley about the potential use of virtual worlds and Second Life by museums, but in the four months since then, the virtual world platform--and the hype around it--has exploded. It seems that Second Life is both the closest and farthest thing from many museum professionals' minds.

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Jumping into Art in Second Life

Museum 2.0

When people talk about museum projects in Second Life and other virtual worlds, I'm often disappointed by the short-sightedness of the vision. Virtual worlds are a new, emerging technology, and like any new technology, overlaying old techniques onto new platforms is disappointing at best.

professionals

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Interview with Brooklyn Museum's Shelley Bernstein

Museum 2.0

Let’s say you wanted to find a model museum using Web 2.0 A place that does all this in the context of a fairly traditional collections-based museum. A place that does all this in the context of a fairly traditional collections-based museum. It’s the Brooklyn Museum. That’s why we’re not in Second Life. #1,

Museum 27
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Observations from The Tech Virtual Museum Workshop, Month 1

Museum 2.0

This week marks one month of live activity for the Tech Virtual Museum Workshop , a collaborative, online platform for exhibit development. But museum folks, no matter how much we want to collaborate, don't move quickly. Not that that means that we are attracting solely gamers or the bored wanderers of Second Life.

Museum 20
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How Much Time Does Web 2.0 Take?

Museum 2.0

On Monday, David Klevan (from the US Holocaust Memorial Museum) and I spoke at the MAAM Creating Exhibitions conference about Web 2.0 and museums. framework, and David shared lessons learned from the huge range of projects the Holocaust Museum has initiated. activities you can initiate without requiring frequent content updates.

Web 44
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(Not a) Game Friday: Virtual Worlds 101

Museum 2.0

Today, an interview with Sibley Verbeck (Hathor's his virtual name), founder/CEO of the Electric Sheep Company , which does experience design for real-world companies in virtual worlds including Second Life. Virtual worlds provide an opportunity for social engagement with content, and 2. Most museums already have websites.

Virtual 20
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Community Exhibit Development: Lessons Learned from The Tech Virtual

Museum 2.0

On June 4, we opened The Tech Virtual Test Zone , a new 2000 sq ft gallery at The Tech Museum of Innovation featuring exhibits on the theme of art, film, and music that were originally developed in Second Life by a community of creative amateurs. Some museum pros have been puzzled by this.

Virtual 21