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HOW TO: Get Your Nonprofit Started on Snapchat

Nonprofit Tech for Good

Launched in 2011, Snapchat is an image and video messaging app that is very popular with tweens and teens and increasingly Millennials and Gen Xers. In fact, Snapchat is giving rise to anew type of artist – the Snapchat artist. Share your first Snap to “My Story.” To begin, share your first Snap to your Story.

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34 Clever Summer Fundraising Ideas

Whole Whale

We love the New York Public Library’s Anti-Proms , which provide an alternative, safe space regardless of sexuality, gender identity, and any other reason for NYC teens. Have your supporters send pictures of their causey ink. Bonus points if the artist does an entire custom flash related to your cause. Parents’ Night Out.

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professionals

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Jen Louden, Savor and Serve: How I Have Fun, Do Good

Have Fun - Do Good

This picture is from the "Chalk Art Phase" last summer in which we would write loving messages on chalk - Lilly is the artist, I'm the lookout and embellisher. Since finding cool things to do with your teens can be a challenge (at least for me), consider guerilla art love as your next Savor and Serve project!

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Traveling Postcards: Interview with Founder, Caroline Lovell

Have Fun - Do Good

You do not need to be an “artist” to make a postcard, but each participant is surprised and delighted by their creativity and to see that their cards contain colors, words and images that reflect their strongest selves. Yet, I wanted to be that artist and still do. Our grassroots campaign involves all ages from teens to seniors.

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Year Three as a Museum Director. Thrived.

Museum 2.0

Over the past three years, we''ve tripled our attendance, doubled our budget, and, most importantly, established deep and diverse relationships with community members, artists, and organizations across Santa Cruz County. Three years later, we''re out of turnaround and into growth mode. In the meantime, here are some.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Trying to engaged the teen-to-twenty-something who normally may not use the research library. The result was an 800 page book of narratives, pictures, stories, and much more that will now be part of the library’s collection. here was a kind of proof that you don’t have to choose.&#

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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

Trying to engaged the teen-to-twenty-something who normally may not use the research library. The result was an 800 page book of narratives, pictures, stories, and much more that will now be part of the library's collection. here was a kind of proof that you don't have to choose."

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