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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Teens are a known (and somewhat controllable) entity.

Teen 24
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34 Clever Summer Fundraising Ideas

Whole Whale

List of nonprofit donation platforms. Email system like Mailchimp or Emma to message a larger audience and collect attendee information. We love the New York Public Library’s Anti-Proms , which provide an alternative, safe space regardless of sexuality, gender identity, and any other reason for NYC teens. Polish for a Purpose.

Ideas 98
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How Gen Z Donors Harness the Power of Online Giving

Beth's Blog: How Nonprofits Can Use Social Media

And despite their youth (its oldest members are only now leaving their teens), kids in Generation Z are regularly rocking social media for social good. Helping Your Teen Give Back. If you’re raising a Gen Z kid, you’re already familiar with their seemingly innate grasp of technological platforms, from Twitter to Twitch.

Online 50
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Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

Forrester created the “social technographics” profile tool to help businesses understand the way different audiences engage with social media (and you can read more of my thoughts on it here ). First, exhibits that invite self-expression appeal to a tiny percentage of museum audiences. This is a problem for two reasons.

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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

The curatorial team or a multidisciplinary team who have the audience in mind when decisions are made about the best way to connect visitors to the collection?" Instead of designing programming and then seeking out audiences for it, we identify communities and then develop programs that are relevant to their assets and needs.

Teen 20
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Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Museum 2.0

Forrester created the “social technographics” profile tool to help businesses understand the way different audiences engage with social media (and you can read more of my thoughts on it here ). First, exhibits that invite self-expression appeal to a tiny percentage of museum audiences. This is a problem for two reasons.

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Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

” Presented by filmmaker Chelo Alvarez-Stehle, SOS_Slaves aims to raise trafficking awareness in teens while empowering them with the tools to take responsibility and speak out against this issue. Make sure the game is targeted to the right audiences. BOTTOM LINE & FUNDING. JURY FEEDBACK.

Game 81