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Gamification vs Game-Based eLearning: Do You know the Difference?

Gyrus

Gamification is fast emerging as an effective and exciting technique to engage with learners in the corporate training world. However, the term gamification is often mixed up with another term known as game-based learning. Gamification is not a game and does not imply that learners will be playing video games and learn through it.

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Are You One of the 25%?

Gyrus

Learning Management Systems (LMS) must evolve as the dynamic learning environment of its users change. If an LMS isn’t continuously improved then these users cannot benefit from better pedagogic techniques and methodologies. If the LMS does not change then the user’s education suffers.

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Getting the Most out of your Social Learning Program

Gyrus

Focus on ways to maximize user interaction with the learning environment. Old comment sections on previous learning exercises are perfect fodder to experiment with social learning. Establish user profiles in your new system and associate those posts with the previous social accounts in question.

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Creating a Culture of Continuous Learning

Gyrus

Establishing a formal policy of Continuous Learning. This is the most important step in promoting a continuous learning environment. Learning Management Systems (LMS) – it would be a total let down if I did not at least throw in a reference to digital learning.

Culture 60
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Election Day – Using Social Media Campaign Methods to Enhance Learning Programs

Gyrus

As learning professionals, the election is a large tutorial on how to motivate learners to undergo organizational learning at a reasonable pace. Instead of ensuring the success of a country, our focus is strictly on programs and the utilization of proven techniques. Conclusion.

Method 60
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Can Networks Have Social Impact?

Beth's Blog: How Nonprofits Can Use Social Media

The focus was on learning about "Network Effectiveness" and the specific topics included strategies for network impact, approaches to evaluating networks and tools for accelerating and assessing network impact. A peer learning environment requires creating a safe space for conversation.

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Teaching with Tech: The Incredible—and Inevitable—Evolution of the Digital Classroom

Byte Technology

a single computer running basic DOS for an entire school was considered the very cutting edge of the tech-enhanced learning environment. There was a time in the very recent past that having a room of electric typewriters, a handful of televisions or even (gasp!) But the times how they have changed.

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