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Gamification vs Game-Based eLearning: Do You know the Difference?

Gyrus

Gamification is fast emerging as an effective and exciting technique to engage with learners in the corporate training world. However, the term gamification is often mixed up with another term known as game-based learning. Gamification is not a game and does not imply that learners will be playing video games and learn through it.

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Getting the Most out of your Social Learning Program

Gyrus

With so many social elements making their way into our learning programs today, learning professionals are faced with the all too real decision of how many social facets should be included in their learnings before they become a distraction. Are there already social components in your current learning mix that you are using?

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Election Day – Using Social Media Campaign Methods to Enhance Learning Programs

Gyrus

As learning professionals, the election is a large tutorial on how to motivate learners to undergo organizational learning at a reasonable pace. Instead of ensuring the success of a country, our focus is strictly on programs and the utilization of proven techniques. Conclusion.

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Can Networks Have Social Impact?

Beth's Blog: How Nonprofits Can Use Social Media

The focus was on learning about "Network Effectiveness" and the specific topics included strategies for network impact, approaches to evaluating networks and tools for accelerating and assessing network impact. A peer learning environment requires creating a safe space for conversation.

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Teaching with Tech: The Incredible—and Inevitable—Evolution of the Digital Classroom

Byte Technology

a single computer running basic DOS for an entire school was considered the very cutting edge of the tech-enhanced learning environment. There was a time in the very recent past that having a room of electric typewriters, a handful of televisions or even (gasp!) But the times how they have changed.

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