article thumbnail

How Minnesota’s ‘Networked Nonprofits’ Raised over $10M in 1 Day!

Beth's Blog: How Nonprofits Can Use Social Media

Here at GiveMN , we’ve harnessed the power of our networks to raise record amounts of money online for nonprofits in Minnesota and engage record numbers of people in an annual, one-day giving event— Give to the Max Day. All told, Minnesota nonprofits collectively raised $10,041,021 in one incredible day.

Raise 108
article thumbnail

How Do You Define "Community?"

Museum 2.0

Close your eyes and imagine your organization's "community." Communities are made of people, not rhetoric. You can define a community by the shared attributes of the people in it, and/or by the strength of the connections among them. The second is a quality of the community (strong vs. weak) as defined.

professionals

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Using Everyday Technology to Improve Your Services

NTEN

MAP for Nonprofits and Idealware collaborated on six months of research that began with a survey of 180 human service organizations in Minnesota. One small organization, for example, is using text messages to communicate with teens who participate in a mentoring program. Can your organization replicate these kinds of results?

Service 77
article thumbnail

New Media in the Everyday Lives of Youth

Beth's Blog: How Nonprofits Can Use Social Media

At the Minnesota Nonprofits and Technology Conference , someone from the audience asked me about good resources for parents (and teens) about Web2.0 I'm doing a bit of research on this topic for BlogHer for Earth Day that will encourage community members to create "green themed" videos with their kids.

Media 50
article thumbnail

Co-Creating Exhibits with Teens and Volunteers: The Importance of Criteria

Museum 2.0

This summer, I worked with the Chabot Space & Science Center on a design institute in which eleven teens from their Galaxy Explorers program designed media pieces for an upcoming Smithsonian exhibition on black holes. There was no initial design, no graphics, and no idea of where the teen' work would fit into an overall structure.

Teen 20
article thumbnail

Six Steps to Making Risky Projects Possible

Museum 2.0

I used the example of two very different exhibitions that solicited visitor-contributed content: Playing with Science at the London Science Museum, and MN150 at the Minnesota History Center. The Minnesota History Center team solicited visitor nominations for exhibition topics and then built an exhibition out of those contributions.

Project 22
article thumbnail

Guest Post from Museums and the Web: Bryan Kennedy

Museum 2.0

Thanks to Bryan Kennedy from the Science Museum of Minnesota for providing this overview/reflection on the Museums and the Web conference that recently concluded in Montreal. Flickr's Commons project - Flickr is offering up its powerful community tools for museum photo collections. Who's sharing authority and how?

Museum 20