Remove Collaboration Remove Goal Remove Structure Remove Teen
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Year Three as a Museum Director. Thrived.

Museum 2.0

When I look back at some recent projects that I''m most excited about (like this teen program ), I realize that I had very little to do with their conception or execution. We talk a lot at our museum about empowering our visitors, collaborators, interns, and staff by making space for them to shine. Naming our goals and our culture.

Museum 49
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Nonprofits Live: Gaming Recap

Tech Soup

Games command an audience of 97 percent of teens and and 60 percent of women, according to Pew and Nielsen reports. There are two main challenges when creating games: making a good game and making a game that achieves its goal. Collaboration and Epic Wins. Creating good games requires identifying: Your game's audience.

Game 40
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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

Here are a few design rules I use to think about what kinds of designed dialogue environments are right for different experience goals. If your goal is to encourage visitors to perceive themselves as partners in the content co-creation experience, make room for their thoughts sooner rather than later.

Design 31
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Sustaining Innovation Part 3: Interview With Sarah Schultz of the Walker Art Center

Museum 2.0

In my experience, innovation is about flexibility, capacity, and collaborative relationships. In the 1990s, we decided we wanted to engage a teen audience. We created a teen arts council, invested in staff, and invested in programming. And the guards were watching them; they didn't trust teens.

Arts 46
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Participatory Design Vs. Design for Participation: Exploring the Difference

Museum 2.0

I once worked on a project where the main goal behind our community-based participatory model was to make our exhibit process faster and cheaper. But if the goal is to change as many peoples' perception of the institutional relationship to community members as possible, then limiting yourself to a hidden participatory process is problematic.

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[VIDEO] How To Lead And Manage In Our New Nonprofit Work Reality

Bloomerang

She’s also the founder of The Rooted Collaborative, which I think she’s going to tell you more about later on. And as Steven mentioned, my baby that I released into the world is The Rooted Collaborative. And the reality is that it is not sustainable over time to burn the people to get to the goal. Absolutely.