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Nonprofits Live: Gaming Recap

Tech Soup

Games command an audience of 97 percent of teens and and 60 percent of women, according to Pew and Nielsen reports. While social benefit organizations generally think of using gaming for education, games can be used to structure participation around actions like getting out the vote. Collaboration and Epic Wins.

Game 40
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Year Three as a Museum Director. Thrived.

Museum 2.0

When I look back at some recent projects that I''m most excited about (like this teen program ), I realize that I had very little to do with their conception or execution. We talk a lot at our museum about empowering our visitors, collaborators, interns, and staff by making space for them to shine. Naming our goals and our culture.

Museum 49
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Sustaining Innovation Part 3: Interview With Sarah Schultz of the Walker Art Center

Museum 2.0

In my experience, innovation is about flexibility, capacity, and collaborative relationships. In the 1990s, we decided we wanted to engage a teen audience. We created a teen arts council, invested in staff, and invested in programming. And the guards were watching them; they didn't trust teens.

Arts 46
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Participatory Design Vs. Design for Participation: Exploring the Difference

Museum 2.0

It was co-designed by staff across the Ontario Science Centre, teen co-conspirators, and visitors via a series of ingenious brainstorming and making exercises developed by Julie Bowen and her brilliant team. They need to treat respect users as design collaborators (to some extent) if they want to keep them as contributors.

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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

There was a wonderful example at the Ontario Science Center in their Hot Zone area, which features several voting and commenting kiosks popular with teens. There was one kiosk in particular that was drawing several inappropriate comments, until it was moved from a corner into an open space close to the entrance to the women's bathroom.

Design 31
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[VIDEO] How To Lead And Manage In Our New Nonprofit Work Reality

Bloomerang

She’s also the founder of The Rooted Collaborative, which I think she’s going to tell you more about later on. And as Steven mentioned, my baby that I released into the world is The Rooted Collaborative. Flat structures have hidden hierarchy. Y’all are in for a super awesome treat over the next hour or so.

Work 89