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Guest Post: A New Role for Science Museums--Playground for Scientists

Museum 2.0

One of the greatest gifts of my babymoon is the opportunity to share the Museum 2.0 First up is Beck Tench, a "simplifier, illustrator, story teller, and technologist" working at the Museum of Life & Science in Durham, NC. As a person who works for a science museum, I work in an environment that supports play.

Museum 51
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Ze Frank Takes Over (My) Museum

Museum 2.0

I get excited about a lot of things in my work at the Santa Cruz Museum of Art & History. That's how I felt when artist Ze Frank got in touch to talk about a potential museum exhibition to explore a physical site/substantiation for his current online video project, A Show (s ee minute 2:20, above).

Museum 45
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Thinking about User Participation in Terms of Negotiated Agency

Museum 2.0

Early this month, I got the chance to hear legendary game designer Will Wright (Sim City) give a talk. I''ve followed Wright''s work for years because of his unique perspective on the potential for game-players to be game-makers - in other words, to co-create the gaming experience. Both games have rules.

Game 40
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Museum 2.0 Rerun: Answers to the Ten Questions I Am Most Commonly Asked

Museum 2.0

This August/September, I am "rerunning" popular Museum 2.0 Originally posted in April of 2011, just before I hung up my consulting hat for my current job at the Santa Cruz Museum of Art & History. I''ve spent much of the past three years on the road giving workshops and talks about audience participation in museums.

Museum 45
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Feelings and Participation

Museum 2.0

Me with a friend As I keep saying, I’ve been to a few museums of late. In reflecting on the sample, I’ve made some broad reflections on museum workers and visitors. Today, I wanted to think about participatory elements, something so essential to this blog. People go to museums for leisure.)

Museum 35
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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Teens are a known (and somewhat controllable) entity.

Teen 24
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Traveling Couches and other Emergent Surprises Courtesy of an Open Platform

Museum 2.0

I like to ask myself this question periodically, challenging myself to find substantive ways for visitors to contribute to our museum. To that end, our exhibitions are full of participatory elements. And when I think back on the past year, some of the most magical things that have happened at the museum have NOT been designed by us.