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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

One of my favorite comments on the first post in this series came from Lyndall Linaker, an Australian museum worker, who asked: " Who decides what is relevant? Community First Program Design At the Santa Cruz Museum of Art & History , we've gravitated towards a "community first" program planning model. My answer: neither.

Teen 20
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Reflections on a Weekend with Ze Frank and His Online Community

Museum 2.0

It's not every day that a visitor buys pizza for everyone in the museum. Then again, Saturday was hardly normal at the Santa Cruz Museum of Art & History. The group was mostly young (teens to thirties) and nerd-diverse: a little bit punk, a little bit hacker, a little bit craft grrl. It was pretty freaking amazing.

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Six Alternative (U.S.) Cultural Venues to Keep an Eye On

Museum 2.0

From a museum perspective, I think there's a lot to learn from these venues' business models, approach to collecting and exhibiting work, and connection with their audiences. The library is run in the lobby of a theater company by a group of volunteers led by Nell Taylor.

Culture 49
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How I Got Here

Museum 2.0

Last week marked four years for the Museum 2.0 People--especially young folks looking to break into the museum business--often ask me how I got here. Ed Rodley recently wrote a blog post about museum jobs entitled "Getting Hired: It's Who You Know and Who Knows You." This seems like an appropriate time to share the story.

Museum 52
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Community Science Workshops and Shared Authorship of Space: Interview with Emilyn Green

Museum 2.0

The people were of all ages--moms with babies strapped to their fronts, six year-olds using skillsaws, pre-teens building robots, teenagers doing homework. There are lots of great science museum resources, but not where these kids can walk after school. We''re really different from traditional science centers in our funding model.

Green 20
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Visitor Voices Part 3: Co-Creating and Control

Museum 2.0

The essays in this section, on “Expressing and Co-Creating,” present projects in which visitors create exhibition content, contribute to its creation, or get a heavy done of meaning-making in their experience of museum content. Who controls the content in the museum? Who controls the museum experience? First, museum content.

Voice 20
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Don't Talk to Strangers? Safety 2.0

Museum 2.0

The recent flurry of restrictions that has sent teens fleeing? into the museum is the potential to encourage more positive in-museum interactions among strangers. I want in-person museum experiences to be more like experiences on social sites like Flickr, where strangers connect and form relationships around content.

Museum 20