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Participation through Gifting: Pass It On

Museum 2.0

donation to the universe, is a gift. We've all received (and hopefully given) gifts from strangers before--the woman who lets you go to the bathroom first, the family that hands you some carnival tickets on their way out and your way in. But a gift given from one person to another, however small, feels magical.

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Navigation by Recommendation: Lessons Learned from a Little Experiment

Museum 2.0

A recommendation is a gift, and it is best packaged in some positive or intriguing sentiment. This might sound unlikely, but with the right instruction set and a kind of game piece or card to use as a prompt, I think it could work. Tags: design participatory museum usercontent. This is the holy grail for me.

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Curate Your Own Membership: An Interview with the Whitney's Director of Membership

Museum 2.0

In fact our very first CYO purchase was a gift membership that was purchased with three add-on benefit packages (so the recipient of the gift will pick which packages he/she wants). It sounds like this will make lobby membership sales a lot more complicated to pitch. Tags: marketing Museums Engaging in 2.0

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Community Exhibit Development: Lessons Learned from The Tech Virtual

Museum 2.0

People who work with non-professionals on participatory projects often talk about finding "neutral" sites for meetings or meeting on their (the non-professionals') territory. The point of Second Life is to lower the barrier to build things--things that move, things that make sounds, things you can explore (like exhibits).

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Groundswell Book Club Part 1: Listening

Museum 2.0

This may sound strange, but Mini determined via brand monitoring that they had an extremely enthusiastic, Web 2.0-active Without good listening, these all sound like risks. When people share their opinions publicly, they give institutions a gift—an opportunity to listen in. Maybe you need to consider changing your hours.

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Missed Connections and Matchmaking: A Case for the Desire to Socialize in Museums

Museum 2.0

It doesn't matter if you are creating a didactic diorama or a participatory smorgasborg if the experience is fundamentally about your desires rather than visitors'. These are random gifts of kindness which make the museum both an environment for desire and one for attention to fellow visitors. It's like receiving a gift.

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