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Second Life and Alzheimer's Exhibit Coming to Second Life

Beth's Blog: How Nonprofits Can Use Social Media

There is so much happening in Second Life with nonprofits, educational institutions, museums, and libraries that it is hard to keep up. Mia Farrow and Darfur event scheduled for last week was cancelled due to a fire in the Cambridge, MA building. curator Shadow Fugazi put together a photo exhibition in Second Life.

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Second Life: Issue Awareness Raising Campaigns

Beth's Blog: How Nonprofits Can Use Social Media

Educate about your cause. I stopped by his location on enroute to the Museums and Second Life meeting dropped some lindens in his donation box. At the Museums in Second Life meeting, I heard about this event that will take place on Friday. Holocaust Memorial Museum in Washington, DC. Mobilize: Give people something to do.

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Reflections on Mixed Reality Events in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

In-world speakers from nonprofits who spoke about their work included Evonne Heyning from Camp Darfur, Barry Joseph from Global Kids , Lori Bell from the Library Alliance , and Marc Sirkin from LLS. A Museum group is also forming to discuss and explore what museum's can do in SL. Based on the TechSoup Second Life Group stats).

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Nonprofits and Second Life and Other Games

Beth's Blog: How Nonprofits Can Use Social Media

A few organizations in the nonprofit sector are exploring the power of the this type of gaming medium for social justice - take Camp Darfur for example. But what about nonprofits using games for training, role playing, support groups, education, fundraising, or outreach? At the Full Moon Museum in front of the ACS Donation Box.

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The Move On Model: Inciting Visitor Social Action

Museum 2.0

I spent Saturday in beautiful Monterey, ocean pounding outside the window of a conference room, where about 40 museum folks were pondering a question more elusive than the origin of the waves: can museums change the world? In two months, 10,000 visitors sent postcards (and fortuitiously, the government acted in favor of protection).

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(Not a) Game Friday: Virtual Worlds 101

Museum 2.0

Virtual worlds allow designers (and evaluators, and educators) to explore new modes of content delivery that are physically impossible in the real world, but may provide rich and new ways for visitors to learn. Most museums already have websites. It’s a little disjointed, but the key points are: 1. Let’s start with the basics.

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