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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Why are teens over-represented in participatory projects?

Teen 24
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Take a Side Trip to the Denver Art Museum

Museum 2.0

This week, the Denver Art Museum (DAM) opened a new temporary exhibition called The Psychedelic Experience , featuring rock posters from San Francisco in the heyday of Bill Graham and electric kool-aid. It is an incredible museum experience. The visitor is given a copy of her poster and the museum keeps a copy as well.

Denver 21
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Trust Me, Know Me, Love Me: Trust in the Participatory Age

Museum 2.0

Museums (and libraries) are trusted sources of information. In February 2001, AAM commissioned a study about the trustworthiness of museums and found that "Almost 9 out of 10 Americans (87%) find museums to be one of the most trustworthy or a trustworthy source of information among a wide range of choices.

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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

We have different conversations on the phone than we do in person or in internet chat rooms. I'm not talking about guiding content; I'm talking about guiding form. If your goal is to encourage visitors to perceive themselves as partners in the content co-creation experience, make room for their thoughts sooner rather than later.

Design 31
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Don't Talk to Strangers? Safety 2.0

Museum 2.0

The recent flurry of restrictions that has sent teens fleeing? into the museum is the potential to encourage more positive in-museum interactions among strangers. I want in-person museum experiences to be more like experiences on social sites like Flickr, where strangers connect and form relationships around content.

Museum 20
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What I Learned From @Sree Sreenivasan Chief Digital Officer of @MetMuseum

Beth's Blog: How Nonprofits Can Use Social Media

Later, when were chatting with a small group of people in the lobby, we noticed a group of teens walking by looking a little sad. His first ABC was “Always be Charging” – imagine the stories we will tell our grandchildren about sitting in airports near the plugs to recharge our phones. That shows leadership!

Digital 50
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See You at the Igloo: The Power of Club Penguin

Museum 2.0

When I talk with museum people about virtual worlds, the conversation usually centers on Second Life. And sure, by some metrics, it's the biggest, most fully realized 3D world out there, full of user-generated content, sex shops and waterslides, and a whole lot of buggy, experimental experiences. So what does this mean for museums?