Best Practices for Nonprofits: Engaging Youth in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

Global Kids , a nonprofit that worked virtually with a group of youth in Teen Second Life last summer on their chosen issue of child sex trafficking, shares its best practices for nonprofits. document your virtual work through photos/video to show other programs and funders who may not be in SL), tips for bringing a youth development model into Teen SL (e.g.,

10 Online Fundraising Best Practices for Nonprofits

Nonprofit Tech for Good

Be sure to embed your avatar or logo and embed hashtag for the campaign on the images and graphics. See Hope Grow raised nearly $460,000 for TreeHouse teens.

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HOW TO: Get Your Nonprofit Started on Snapchat

Nonprofit Tech for Good

Launched in 2011, Snapchat is an image and video messaging app that is very popular with tweens and teens and increasingly Millennials and Gen Xers. To gain new Snapchat Friends, you can use your new Snapcode as an avatar on social networks (rotate one week and one week off).

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How to Create a Custom Snapcode for Your Nonprofit

Nonprofit Tech for Good

You need unique, real-time content that appeals to Snapchat’s teen and millennial user base and that requires time and resources that many nonprofits simply do not have. Use a photo editing such as Canva or Photoshop (to change the background color of your Snapcode) to drag and drop your nonprofit’s logo or avatar inside of the Snapchat ghost.

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The Birth of a Field: Digital Media and Learning

Beth's Blog: How Nonprofits Can Use Social Media

That's my avatar, I'm live blogging from Second Life. From my office in the Boston, I teleported myself into the Virtual World of Second Life and headed straight for the New Media Consortium virtual campus where I joined about 65 other avatars representing educators from all over the world (even Austrailia where it was 3:00 a.m. Several avatars were also in "real life" in New York City. "We are in a moment of time where 57% of teens produce and share media.

Children’s charity checks into virtual hotel

Rebooting Charity

The room was unoccupied when this screengrab was taken as all ‘Habbos’ (the user-created avatars) were in school at the time. It’s more colourful than Second Life’s 3D environment - and hence, more appealing to teens. I’ve written previously about how the National Society for the Prevention of Cruelty to Children ( NSPCC ) has embraced innovation to raise awareness of its cause.

Live Blog Post from MacArthur Foundation: Virtual World Event on Philanthropy

Beth's Blog: How Nonprofits Can Use Social Media

Jonathan Fanton, above next to my Second Life avatar, engaged in a discussion with Philip Rosedale (Linden) of Linden labs about the role of civil society in virtual worlds and answered questions from the more than 200 avatars that packed the space. Teen Listening Party and Global Kids coverage. I just came from an historic and ground breaking event.