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Guest Post: Community and Civic Engagement in Museum Programs

Museum 2.0

Visitors bond and bridge through participatory experiences at MAH. There were times when coordinating a fire art festival while researching social capital theory made me want to burn my computer. Collaborative programs with diverse groups bring in a variety of visitors causing new audiences to interact and connect.

Museum 49
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How Museum Hack Transforms Museum Tours: Interview with Dustin Growick

Museum 2.0

They were “preaching the museum gospel” in NYC via alternative tours at The Metropolitan Museum of Art. We interacted with the art and with each other through dynamic photo challenges, kinesthetic activities, and conversations. Who is the audience for Museum Hack? How did you first get involved with Museum Hack?

Museum 55
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A Decade of Museums and Museum Work

Museum 2.0

I love alternative history novels. I was thinking I’d do a few alternative histories of museums for the first post of the last month of the decade. As I imagined a world without Nina Simon ’s Participatory Museum , I felt sad about all the visitors whose voices (and post-it note comments) weren’t honored.

Museum 21
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Visitor Studies Association Replaces Keynotes with Dialogue

Museum 2.0

They felt that replacing the keynotes gave them a real opportunity to bring the whole audience together in focused participation which would hopefully spill out and over into the conference as a whole. Jane selected pieces from Hope Stone’s repertoire that juxtaposed with the space and the intended audience.

Studies 20
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An ARG at the Smithsonian: Games, Collections, and Ghosts

Museum 2.0

Today, the Luce Center at the Smithsonian American Art Museum (SAAM) is launching what they claim is the first ever alternate reality game (ARG) in a museum. Why would an art museum create an ARG? To expand their audiences. Reaching Non-Gamer Audiences ARGs can be confusing. To tap into maker culture.

Game 20
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Two Years Later

Museum 2.0

Institutions tying their online and onsite activities, as the Ontario Science Centre did when it hosted a YouTube meetup , or the Smithsonian American Art Museum did when they developed an alternate reality game. Excellent new blogs focused on the field like Museum Audience Insight and Useum. As the audience for the Museum 2.0

Museum 20
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Ancient Greece 2.0: Arts Participation before the Industrial Age

Museum 2.0

When we talk about making museums or performing arts organizations more participatory and dynamic, those changes are often seen as threatening to the traditional arts experience. But what if the "traditional" arts experiences is a myth? What if historic arts experiences were actually a lot more participatory?

Greece 51