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Mobile Learning – Is it Finally Viable?

Gyrus

Mobile Learning – Is it Finally Viable? Mobile Learning has been a cool shining beacon in the learning industry for quite a while now. If you have read my recent posts, you may already know where I stand on the matter, however, I would like to expand on my previous pro-mobile learning sentiments.

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Learning Analytics: Big Data Applied to Training, Teaching, and Learning

Beth's Blog: How Nonprofits Can Use Social Media

The specific technologies highlighted in the reports are place along a continuum of near-term, mid-term, and far-term field adoption: One year or less to adoption: Cloud Computing (K-12), Mobile Learning (K-12), MOOC (Higher Ed), Tablet Computing (Higher Ed). The State of Learning Analytics in 2012: A Review and Future Challenges.

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The Future of eLearning and Immersive Learning Environments

Gyrus

Elearning continues to rapidly evolve as technologies such as gamification, immersive learning environments ( ILEs ), MOOCS, mobile learning and other modern training delivery methods penetrate the marketplace. Astronauts don their spacesuits, immerse themselves into the pool and practice their space mission over and over.

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What Pokémon Go Means to the Learning Industry

Gyrus

On nicer days, games could be structured outside the facility to aid in employee morale, and eventually, we may get cool practical apps or glasses that can project emails and vital information right in front of us like in sci-fi movies of the past. Lending to even further advancements in mLearnings engagement and potential.

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The Disruptive Approach to the Learning Industry

Gyrus

New features such as mobile learning, gamification, and microlearning, all serve a need that was not immediately identified within the context of a training environment. How do we further the reach of our learnings? Practice makes perfect.

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Learning and Development: The Presidential Debate Edition

Gyrus

Systems are capable of not only organizing Instructor-Led Training (ILT), but they now house E-Learnings, Gamification, Mobile Learnings, and alternative learning objects. The ways in which people learn are being considered universally in the production of learnings and how users interact. How is it cooled?

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NpTech Tag: Change.org To Launch White-Label Social Network for Nonprofits, GeekToys that Give Geekbumps, and Blog Readability

Beth's Blog: How Nonprofits Can Use Social Media

This early holiday gift from the good folks at Care2 and SeaChange Strategies, " A Procrastinator's Guide to Year-End Fundraising " will give you a crash course on best practices for maximizing online giving. May be created and consumed using mobile technology and distributed using other social media tools.