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Machinima Festival and NTC Video Contest

Beth's Blog: How Nonprofits Can Use Social Media

is a new art form that re-uses commercial video-game environments to make animated films. The Museum of the Moving Image is hosting the 2006 Machinima Festival this weekend in NYC. Moderator: Carl Goodman (Deputy Director and Director of Digital Media, Museum of the Moving Image). in kenzo, machinimatographer~

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Reflections on Mixed Reality Events in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

In-world speakers from nonprofits who spoke about their work included Evonne Heyning from Camp Darfur, Barry Joseph from Global Kids , Lori Bell from the Library Alliance , and Marc Sirkin from LLS. A Museum group is also forming to discuss and explore what museum's can do in SL. Based on the TechSoup Second Life Group stats).

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Nonprofits and Second Life and Other Games

Beth's Blog: How Nonprofits Can Use Social Media

The online environment is capable of supporting hundreds or thousands of playters simultaneously over the Internet. A few organizations in the nonprofit sector are exploring the power of the this type of gaming medium for social justice - take Camp Darfur for example. At the Full Moon Museum in front of the ACS Donation Box.

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The Move On Model: Inciting Visitor Social Action

Museum 2.0

I spent Saturday in beautiful Monterey, ocean pounding outside the window of a conference room, where about 40 museum folks were pondering a question more elusive than the origin of the waves: can museums change the world? In two months, 10,000 visitors sent postcards (and fortuitiously, the government acted in favor of protection).

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(Not a) Game Friday: Virtual Worlds 101

Museum 2.0

Virtual worlds are a communication medium in which people use avatars (animated characters) to interact and have shared experiences in a 3D environment. Most museums already have websites. I’m not an expert on museums who can comment on why museums have websites and what they use that platform for.

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