Remove Culture Remove Homeless Remove Life Remove Participatory
article thumbnail

Data as Decision in Grantmaking

sgEngage

Datamaking, as an aspect of knowledge building , can even contribute to civic engagement and participatory democracy. The following image conveys what this looked like in practice for the same cultural intermediary that used the matrix tool above. We use these visuals to point to existing data sets and who controls access to the data.

Data 103
article thumbnail

Art Brings People Together: Measuring the Power of Social Bridging

Museum 2.0

Earlier this fall, I read this headline: "Stanford study: Participation in a cultural activity may reduce prejudice." When the music video was focused on Mexican culture, the researchers found that the white and Asian participants demonstrated a decrease in prejudice against Latinos, both immediately after the activity and six months later.

Measure 47
professionals

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Year Three as a Museum Director. Thrived.

Museum 2.0

We work hard to name and build our culture in many ways. Institutional culture is something I never really understood before and I am now completely fascinated by how it can shape work. Participatory work can be very labor-intensive. Naming our goals and our culture. Right now, we have a double life online.

Museum 49
article thumbnail

Using Social Bridging to Be "For Everyone" in a New Way

Museum 2.0

We''ve seen surprising and powerful results--visitors from different backgrounds getting to know each other, homeless people and museum volunteers working together, artists from different worlds building new collaborative projects.

Museum 55
article thumbnail

Program Comfort: Events that Draw People Out

Museum 2.0

tracking an agent, and inevitably end up interrogating homeless people and perfect strangers—engaging in social behavior they would never consider in “real” life. I was struck recently by the description of players in an alternate reality game, SF0 , in which people go on cultural “missions” around the Bay Area.

Program 20