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Take a Side Trip to the Denver Art Museum

Museum 2.0

This week, the Denver Art Museum (DAM) opened a new temporary exhibition called The Psychedelic Experience , featuring rock posters from San Francisco in the heyday of Bill Graham and electric kool-aid. It is an incredible museum experience. The visitor is given a copy of her poster and the museum keeps a copy as well.

Denver 21
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Six Alternative (U.S.) Cultural Venues to Keep an Eye On

Museum 2.0

From a museum perspective, I think there's a lot to learn from these venues' business models, approach to collecting and exhibiting work, and connection with their audiences. In 2003, writer George Scheer inherited his grandmother's thrift store and decided to turn it into an artists' center and museum.

Culture 49
professionals

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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

I'm not talking about guiding content; I'm talking about guiding form. If your goal is to encourage visitors to perceive themselves as partners in the content co-creation experience, make room for their thoughts sooner rather than later. If someone asks you a question on Twitter, you can only respond with 140 characters.

Design 31
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Eight Other Ways to "Connect with Community"

Museum 2.0

Last month, the Christian Science Monitor published an article entitled, "Museums' new mantra: Connect with community." It took me a couple weeks (and various museum blog responses ) to realize what bugs me about this article--it treats "connecting with community" as a marketing ploy, a "mantra" rather than a mission.

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AAM Recap: Slides, Observations, and Object Fetishism

Museum 2.0

I just returned from the American Association of Museums (AAM) annual meeting in Philadelphia. I led two sessions, one on visitor co-created museum experiences, and the other on design inspirations from outside museums. what is the value of the exhibition experience to non-participants, that is, regular museum visitors?

Slides 20
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Framework vs. Sensibility: Separating Format from Voice

Museum 2.0

The sensibility is the content and the style with which the engagement happens. A museum can be friendly, or serious, or funny, while maintaining a traditional relationship with visitors as consumers of experiences. Teen docents are more serious than adults because they want to be treated like professionals.

Voice 42