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Interesting Uses of Technology: Virtual Libraries in Second Life

Tech Soup

She came to the Nonprofit Commons to share her areas of expertise in media literacy, human-computer interaction, and the impact of the digital revolution on education and libraries. "Second Life libraries are examples of immersive learning environments ," explained Dr. Hill. The Rise of Virtual Libraries.

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Games for Change 2007: Funders Perspective Panel

Beth's Blog: How Nonprofits Can Use Social Media

Mentioned recent studies about taking laptops out of the classroom and there is a problem with using old metrics and it is important to look for new metrics and rethink learning environments in general. New learning environment puts games at the center. It is a new form of teaching, not just skill-based learning.

Game 50
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The Birth of a Field: Digital Media and Learning

Beth's Blog: How Nonprofits Can Use Social Media

From my office in the Boston, I teleported myself into the Virtual World of Second Life and headed straight for the New Media Consortium virtual campus where I joined about 65 other avatars representing educators from all over the world (even Austrailia where it was 3:00 a.m. Educators need to intervene and make creative alliances.

Digital 50