Remove Classroom Remove Learning Environment Remove Student Remove Web
article thumbnail

PowerMyLearning: Free Online Education Games and Videos for Nonprofits and Libraries

Tech Soup

PowerMyLearning is a new, free online resource that has educational games, videos, and other activities for elementary, middle-school, and high school-aged students. CFY was founded by Elisabeth Stock in 1999 with the mission of helping low-income students do better in school by improving their learning environments at home.

Library 61
article thumbnail

New Models for Children's Museums: Wired Classrooms?

Museum 2.0

I kept sneaking glances at his screen, watching it fill with words like “Web 2.0,” “virtual worlds,” and pictures of kids tuning out teachers and tuning in their cellphones. A former superintendent of such a district, he explained the basic premise to me: each student, from kindergarten on, has a personal laptop.

professionals

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Games for Change 2007: Funders Perspective Panel

Beth's Blog: How Nonprofits Can Use Social Media

The key takeaway for me is the whole point about the need for new metrics to measure learning from games. This is the same conversation that is happening around web metrics versus blog metrics. If you use web site metrics to evaluate the success of your blog, they don't work for a lot of reasons. Emphasis is on digital literacy.

Game 50
article thumbnail

Teaching with Tech: The Incredible—and Inevitable—Evolution of the Digital Classroom

Byte Technology

a single computer running basic DOS for an entire school was considered the very cutting edge of the tech-enhanced learning environment. Consider some of these facts: • In 1996 only 14 percent of classrooms had Internet access; 13 years later 93 percent were wired into the World Wide Web.

Classroom 100