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What Makes Social Learning so Interesting?

Gyrus

Social learning, relied solely on what one could obtain in a classroom setting, working with direct peers, or what could be conveyed back in forth on a phone. Why does this matter to those of us in the Training, Learning, and Development field? Those days are now extraordinarily a thing of the past.

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Aligning Learning Needs with Business Process

Gyrus

Learning is a fairly nebulous industry. Whether it be addressing the blended learning mix we provide, the content we promote directly, or the style in which our learners process information; there are countless decisions that we can make, and the answer that we provide today, may not be what is most effective weeks from now.

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The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

Editor's Note: This blog was originally published in eLearning Industry in May 2016, and has been reproduced here with permission. It is redefining workforce learning methods and tools, allowing organizations to nurture their talent in the most effective way.

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Nonprofits Who are Making A Difference Through Play

Beth's Blog: How Nonprofits Can Use Social Media

Video games are big — bigger than Hollywood in terms of revenue, as a $66 billion global industry. GlassLab ( [link] ) explores the potential for existing, commercially successful digital games to serve both as potent learning environments and real-time assessments of student learning.

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Gyrus ranked as a Specialist in the 2018 Aragon Research Globe? for Corporate Learning

Gyrus

Analyst firm Aragon Research positioned Gyrus as a ”Specialist” in the Aragon Research Globe™ for Corporate Learning. Also, highly personalized learning environments with individual development plans, competencies, licenses, and certifications are available. Richmond, VA · June 21, 2018.

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70:20:10: Aligning Learning Needs with Business Process

Gyrus

Learning is a fairly nebulous industry. Whether it be addressing the blended learning mix we provide, the content we promote directly, or the style in which our learners process information; there are countless decisions that we can make, and the answer that we provide today, may not be what is most effective weeks from now.

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Teaching with Tech: The Incredible—and Inevitable—Evolution of the Digital Classroom

Byte Technology

a single computer running basic DOS for an entire school was considered the very cutting edge of the tech-enhanced learning environment. Consider some of these facts: • In 1996 only 14 percent of classrooms had Internet access; 13 years later 93 percent were wired into the World Wide Web.

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