Remove Classroom Remove Industry Remove Interaction Remove Learning Environment
article thumbnail

Aligning Learning Needs with Business Process

Gyrus

Learning is a fairly nebulous industry. Whether it be addressing the blended learning mix we provide, the content we promote directly, or the style in which our learners process information; there are countless decisions that we can make, and the answer that we provide today, may not be what is most effective weeks from now.

Process 61
article thumbnail

The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

Editor's Note: This blog was originally published in eLearning Industry in May 2016, and has been reproduced here with permission. It is redefining workforce learning methods and tools, allowing organizations to nurture their talent in the most effective way.

professionals

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Nonprofits Who are Making A Difference Through Play

Beth's Blog: How Nonprofits Can Use Social Media

Video games are big — bigger than Hollywood in terms of revenue, as a $66 billion global industry. Several nonprofits have successfully interacted with, and more importantly, seen impact from, these engaged new audiences. Nonprofits Who are Making A Difference Through Play – guest post by Meghan Ventura.

article thumbnail

70:20:10: Aligning Learning Needs with Business Process

Gyrus

Learning is a fairly nebulous industry. Whether it be addressing the blended learning mix we provide, the content we promote directly, or the style in which our learners process information; there are countless decisions that we can make, and the answer that we provide today, may not be what is most effective weeks from now.

Process 49
article thumbnail

Teaching with Tech: The Incredible—and Inevitable—Evolution of the Digital Classroom

Byte Technology

a single computer running basic DOS for an entire school was considered the very cutting edge of the tech-enhanced learning environment. Consider some of these facts: • In 1996 only 14 percent of classrooms had Internet access; 13 years later 93 percent were wired into the World Wide Web. But the times how they have changed.

Classroom 100