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The Nonprofit Book We’ve Been Waiting Four Years To Read Is Finally Here: New Power

Beth's Blog: How Nonprofits Can Use Social Media

It is open, participatory, and peer-driven. Connectivity helps facilitate highly distributed groups of people to work on a campaign, project, or share ideas that spread with unprecedented velocity and reach. How do you blend? It is closed, inaccessible, and leader-driven. It downloads and it captures.

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Adventures in Participatory Audience Engagement at the Henry Art Gallery

Museum 2.0

In 2009 , students built a participatory exhibit from scratch. Thirteen students produced three projects that layered participatory activities onto an exhibition of artwork from the permanent collection of the Henry Art Gallery. You can explore the projects in full on the class wiki.

professionals

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12 Ways We Made our Santa Cruz Collects Exhibition Participatory

Museum 2.0

This exhibition represents a few big shifts for us: We used a more participatory design process. Our previous big exhibition, All You Need is Love, was highly participatory for visitors but minimally participatory in the development process. Without further ado, here's what we did to make the exhibition participatory.

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Three Exhibition-Related Opportunities in 2013

Museum 2.0

In this full-time role, you will be responsible for interactive exhibition development, project management of all our site-specific work, and you will lead the redevelopment of our permanent History Gallery into a more dynamic, participatory, and flexible space.

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Think Like a (Real Estate) Developer: Introducing Abbott Square, Part 9

Museum 2.0

Building the Abbott Square project taught me a whole new mindset: that of the real estate developer. OUTSIDE IN Before the Abbott Square project, I approached planning from an internally-driven perspective. OUTSIDE IN Before the Abbott Square project, I approached planning from an internally-driven perspective.

Develop 20
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The 5 Best Social Impact Games of 2010

NTEN

5 Macon Money Macon Money is an innovative project that aimed to unite social, racial, cultural, gender, and economic gaps - all while boosting the local economy! 1 Evoke Played over 10 weeks, Evoke had participants all over the world solving problems with "super powers" like collaboration, courage and resourcefulness. Everyone wins!

Game 88
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Using Social Bridging to Be "For Everyone" in a New Way

Museum 2.0

One of our core programming goals is to build social capital by forging unexpected connections between diverse collaborators and audience members. What started as a series of experiments and happy accidents is now embedded in how we develop and evaluate projects. This leads to good bonding, but very little bridging.

Museum 55