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The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

Virtual Environment and Avatars: Virtual learning environments bring the social interaction part of traditional classroom training into the e-learning world. Organizations are using virtual training coach also called avatar, who engages with the learners like a real human being.

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Metaverse Museum? Guest Post on Second Life and Museums by Sibley Verbeck

Museum 2.0

In January, I interviewed Sibley about the potential use of virtual worlds and Second Life by museums, but in the four months since then, the virtual world platform--and the hype around it--has exploded. It seems that Second Life is both the closest and farthest thing from many museum professionals' minds.

professionals

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Nonprofit Technology Rockstars: Jason Shim

Tech Soup

He has led crowdfunding initiatives across a variety of platforms for different organizations. He is a contributing author to the book, Halos and Avatars: Playing Video Games With God. His topic is online marriage rituals in Second Life. I also like Marlene Oliveira’s Nonprofit MAR Community content.

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Nonprofit Technology Rockstars: Jason Shim

Tech Soup

He has led crowdfunding initiatives across a variety of platforms for different organizations. He is a contributing author to the book, Halos and Avatars: Playing Video Games With God. His topic is online marriage rituals in Second Life. I also like Marlene Oliveira’s Nonprofit MAR Community content.

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(Not a) Game Friday: Virtual Worlds 101

Museum 2.0

Today, an interview with Sibley Verbeck (Hathor's his virtual name), founder/CEO of the Electric Sheep Company , which does experience design for real-world companies in virtual worlds including Second Life. Virtual worlds provide an opportunity for social engagement with content, and 2. Most museums already have websites.

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Good Sharing v. Bad Sharing

Museum 2.0

There have now been a couple comments on this blog to the effect of: "Visitors already create content in museums through their thoughts and social interactions." One person commented that the more interesting question is not how we build a platform for visitor content creation but how we facilitate sharing of that content.

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The NMC Symposium for the Future: Prepping for Virtual Keynote about Nonprofits in 2020

Beth's Blog: How Nonprofits Can Use Social Media

The 3D space where this virtual symposium will take place is a private version of the Second Life platform that Linden Labs and NMC have created, called the Hakone Project. In fact, I'll be arriving in a Jetson like transportation and my avatar will probably look a lot like Jane Jetson. .

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