article thumbnail

Best Practices for Running a Virtual Trade Show

AccelEvents

Consider real-time text chat as well as audio and video chat. Some things you should consider when elevating your virtual trade show experience: Custom Avatars: Allow attendees to build their own avatar that can be used to navigate the virtual environment. Text, audio, and video chat options. Live video streaming.

Virtual 96
article thumbnail

Best Practices for Running a Virtual Trade Show

AccelEvents

Consider real-time text chat as well as audio and video chat. Some things you should consider when elevating your virtual trade show experience: Custom Avatars: Allow attendees to build their own avatar that can be used to navigate the virtual environment. Text, audio, and video chat options. Live video streaming.

Virtual 52
professionals

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Peter Morville is A Woman in Second Life and Other IA Summit Secrets.

Beth's Blog: How Nonprofits Can Use Social Media

You can see the back of my avatar in the green skirt, the male avatar is Josh Knauer , and my colleague, Susanne Nyrop from Denmark who we bumped into while wandering around Boracay Island. Also, my audio was very garbled and my skype and Second Life were a bit too much for my computer and it crashed. It was Peter Morville !

article thumbnail

What are your most useful synchronous online facilitation practices?

Beth's Blog: How Nonprofits Can Use Social Media

But there is also a trust issue too -- particularly if you don't know all the avatars in real life. This is interesting to me because Second Life is quite the opposite - there is a huge investment in learning the tools, there is no audio (although that is changing) and it is all visual.

article thumbnail

The One-Look Virus and Immersive Environments for Teaching and Learning

Beth's Blog: How Nonprofits Can Use Social Media

Six worlds, avatars, lots of chat and even then screens receiving video for. web geeks and cardboard cutout avatars. That's part of the problem - it is still a fairly steep learning curve to master SL and to really understand the potential you have to experience it. avies' to stand around and chat. way to the future?

article thumbnail

(Not a) Game Friday: Virtual Worlds 101

Museum 2.0

Virtual worlds are a communication medium in which people use avatars (animated characters) to interact and have shared experiences in a 3D environment. If you go on an audio tour in a museum—well, you could really do it in 3D and bring it to life—show the sculpture taking form, how it was built. Let’s start with the basics.

Virtual 20
article thumbnail

Grave Work

Non Profit Quarterly

When transcoding audio of voices, the worker knows they are putting into writing the words of a speaker with an Irish accent. This is a particular problem when – as with Project Maven – the technologies supported by microwork are built for explicitly oppressive ends. But there is no sense of what this recording actually is (e.g.,

Work 68