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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects?

Teen 24
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Using Design Thinking for A Foundation’s Investment Strategy

Beth's Blog: How Nonprofits Can Use Social Media

In some ways, a design lab can be thought of as “participatory research and testing.”. Over the past twenty years, the Brainerd Foundation has invested nearly $50 million in organizations working to protect the environment in the Northwest. We finished with a group photo and fun co-creation reflection.

Design 50
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Community Exhibit Development: Lessons Learned from The Tech Virtual

Museum 2.0

Give away the fun (and easy) part. I think the reason we hold onto the idea generation part is because it's fun, not because it's the activity in which we have the most specialized expertise. Our job was to provide a structured environment in which to develop ideas and the expertise to build the best of them.

Virtual 21
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The Living Library: Using Our Institutions as New Models for Civic Dialogue

Museum 2.0

The Living Library was conceived in Denmark in 2000 as a way to engage youth in dialogue about ending violence by encouraging people to meet their prejudices and fears in a safe, fun, facilitated environment. A museum tour in which a docent "tours" you to a variety of volunteer artists who talk about how they create their work.

Library 20
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Community Funded Reporting: Interview with David Cohn of Spot.us

Have Fun - Do Good

The other two things that happened was that I started working a lot in participatory journalism. I'm a big believer in participatory journalism, or citizen journalism, whatever you want to call it. It's not fun for some people. They have a magazine called Race, Poverty and Environment Magazin e. whatever the topic is.

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The 5 Best Social Impact Games of 2010

NTEN

Not only does the game turn "doing good" into a fun experience, it's also creating a legion of content creators who are comfortable being themselves online. # As awareness and acceptance of these types of games grow, we hope to see the evolution of social impact through game-play become as normal as playing games for fun.

Game 88