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Traveling Postcards: Interview with Founder, Caroline Lovell

Have Fun - Do Good

The cards are unique and beautiful and carry the voices of women (and some men) depicted in images and words and offer compassionate healing for those who both make them, and for those who receive them. Yet, I wanted to be that artist and still do. Our grassroots campaign involves all ages from teens to seniors.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Jason Eppink – Museum of the Moving Image. Trying to engaged the teen-to-twenty-something who normally may not use the research library. Involvement from the curators and staff to develop 100 quests that the public could participate in on the night of the 20th. Jason Eppink – Museum of the Moving Image.

Game 140
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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

Instead of designing programming and then seeking out audiences for it, we identify communities and then develop programs that are relevant to their assets and needs. Develop collaborations and programs, keeping in mind what you have learned. We use a simple "honeycomb" diagram (image) to do these four steps. It's pretty simple.

Teen 20
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Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

For the first time, this year's Games for Change Festival created an opportunity for producers of games in development to get live feedback from leading game designers, educators, and funders on the main stage. Documentary footage and stories told through game present images of strong women of color. JURY FEEDBACK.

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How Different Types of Museums Approach Participation

Museum 2.0

Finally, many art museums do fabulous, highly participatory projects that are led by participatory artists who work specifically in the realm of dialogue or active social participation. Ironically, art museums often present the most radical participatory experiences for visitors--but only when led by an artist, not by internal staff members.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

The speakers for this panel include: Tracy Fullerton - Electronics Arts Game Innovation Lab Ruth Cohen - American Museum of natural History Elaine Charnov - The NY Public Library Jason Eppink - Museum of the Moving Image Syed Salahuddin - Babycastles Elaine Cohen: The New York Public Library 100 Years of the flagship library in New York.

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AAM Recap: Slides, Observations, and Object Fetishism

Museum 2.0

We started with a brief presentation of the basics of each project, and then spent about an hour responding to questions from the audience, using illustrative images and documents to support the discussion. Their use of the web to connect independent artists all over the world was striking and very surprising.

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