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Participatory Design Vs. Design for Participation: Exploring the Difference

Museum 2.0

Which of these descriptions exemplifies participatory museum practice? But the difference between the two examples teases out a problem in differentiating "participatory design" from "design for participation." In the first case, you are making the design process participatory. In the second, you make the product participatory.

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Henry Jenkins discusses participatory media in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

Henry Jenkins made his first official appearance in Second Life visiting the Teen version, known as the "Teen Grid," where the Global Kids Island is hosting an event, A World Fit for Children Festival. it is grounded in both the virtual space and the real space. Technorati Tags: VECoP

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AAM Recap: Slides, Observations, and Object Fetishism

Museum 2.0

Visitor Co-Created Museum Experiences This session was a dream for me, one that brought together instigators of three participatory exhibit projects: MN150 (Kate Roberts), Click! In both MN150 and Tech Virtual, it led to us being more dynamic and flexible in our production of exhibits. This has both positive and negative outcomes.

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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

There was a wonderful example at the Ontario Science Center in their Hot Zone area, which features several voting and commenting kiosks popular with teens. The Signtific game does this virtually by encouraging players to respond to each other by "following up" on other players' entries.

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New Models for Community Partnerships: Museums Hosting Meetups

Museum 2.0

as physical analogs to virtual community platforms. Librarian Aaron Schmidt tells the great story of a game night of Dance, Dance, Revolution at his library in which a teen asked him: “Hey Aaron, can I go upstairs to grab a magazine and book to read?” Projects participatory museum. Tags: web2.0

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Don't Talk to Strangers? Safety 2.0

Museum 2.0

The recent flurry of restrictions that has sent teens fleeing? On MySpace, you are protected somewhat by the fact that you interact via a virtual rather than real identity. Tags: participatory museum visitors. When you think of MySpace, what is the first thing that comes to mind? The irritating design?

Museum 20
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Comment Cards 2.0: Three Tools to Check Out

Museum 2.0

In many museums, comment cards are currently the most "participatory" part of the visitor experience. The ideas can be tagged and grouped into categories, and can be browsed in time order, by most popular, or by category. It may be useful if you want to ask "What kind of teen programs should our museum offer?"

Comment 20