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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Why are teens over-represented in participatory projects?

Teen 24
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The Participatory Museum, Five Years Later

Museum 2.0

This week marks five years since the book The Participatory Museum was first released. Across the museum field, the questions about visitor participation have gone from "what?" Over the past four years, I''ve been running a small regional art and history museum in Santa Cruz, CA. and "why?" to "how?".

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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

We don't have the same limitations when designing talkback stations and other physical platforms for conversation, but that doesn't mean we shouldn't intentionally design the conversational tools offered. This is the opposite situation of the previous design goal, one typical in science and children's museums.

Design 31
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AAM Recap: Slides, Observations, and Object Fetishism

Museum 2.0

I just returned from the American Association of Museums (AAM) annual meeting in Philadelphia. I led two sessions, one on visitor co-created museum experiences, and the other on design inspirations from outside museums. what is the value of the exhibition experience to non-participants, that is, regular museum visitors?

Slides 20
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Backwards Interview: My Advice for Incorporation of Web 2.0 into Museums

Museum 2.0

James Yasko is writing an article for an upcoming issue of Museum News on museums and Web 2.0. Here's the question: What advice do you have, as one who keeps up with technology as it relates to museums, to a group looking to incorporate Web 2.0 technique/application that will fit those goals. into their repertoire?

Museum 20
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[VIDEO] Emerging Trends in Nonprofit Social Media Marketing

Bloomerang

Julia Campbell will provide a framework for evaluating the best platforms for your unique organization, as well as ideas for creating great social media content your audience will love. And it’s the most popular live streaming platform in the world where 15 million users tune in to watch an average of 1.5 Platforms come and go.

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Into the Deep End: What's Keeping Museums from Telling Meaty, In-Depth Stories?

Museum 2.0

All this delightful non-fiction makes me wonder: why aren't museums great at telling these same kinds of deep, intense stories? Why are exhibitions, which have huge potential as immersive, multi-platform narrative devices, so rarely used to that effect? This seems strange given that museums are organized around objects.

Museum 53